This review was originally written by the superb mitch vogel and has been adapted for video by me, but anyway, thats more than enough waffling lets dive right into things. Music. Being a sonic fan is hard. The blue blur has starred in quite a few legitimately fantastic games over the years, but hes also been in just about as many clunkers that tanked his reputation. Sonic has especially struggled when its come to his forays into 3d environments. Yet there was an all too brief period from about 2008 to 2011, where it seemed that sonic team almost had a solid idea of what they wanted. A 3d sonic game to be sonic hell is released at the pinnacle of that era and at the time, was lauded for raising the bar and representing a promising new direction for the oft troubled hog. Now, nearly 10 years later, its been given a re release as sonic colors ultimate, and we can confidently say that this is still one of the best 3d sonic games out there. The narrative primarily sticks to the classic duo of sonic and tails, as they travel to eggmans new outer space amusement park to investigate any signs of nefarious wrongdoing, as the old boy tends to do. It doesnt take them long to find out that hes exploiting a secret race of aliens called wisps to power the park and an evil space laser, so they endeavor to travel to all the planets to free the wisps and save the day, its, not a tremendously in Depth story, but many of the jokes still land well and the pleasantly lighthearted nature of it fits the freeform style of gameplay at the very least its refreshing, to play a sonic game that doesnt take itself too seriously or get bogged down in actually trying to tell An emotional story: sonico 6.

gameplay in sonic colors follows the often divisive boost formula that most modern 3d sonic games have taken after and whilst there are some notable cracks in its design, it often manages to properly sell that manic sense of speed. The developers were clearly going for many stages will have you guiding sonic along relatively flat runway, like paths that give him plenty room to go full throttle, whilst quick reaction times are often needed to deftly dart around or attack any obstructions that may also come up in This same path, dispatching any of the easily defeated robots in your way, will give you a small hit of boost power that you can then use to break the sound barrier and turn sonic into the virtually invincible comet that barrels through everything he touches that hes always Wanted to be, it may sound, rather mindless, and in many instances it is. But the key thing here is that the level designs often reward quick reflexes and muscle memory with more speed. For example, a lot of stages will have some low curbs scattered around for these high speed segments that can trip sonic up, bringing him to a halting stop if he happens to bonk his feet on them. Its not a big deal if you hit one, but it can be quite the buzzkill when you were just rolling around at the speed of sound and then suddenly have to build back up from zero again, however, if youve got enough quick reflexes or youve played through The level enough to know when these hazards are coming, you can easily skip over them with a brief tap of the jump button and continue sailing through on your merry merry way.

When you consider that the main game can be beaten in little over five hours, its clear that the main joy of sonic colors is found not in clearing the stages, but in excelling at them its a genuinely thrilling feeling. When you pull off that perfect run of a level and shave 30 seconds off your old record but, more importantly, theres a great deal of satisfaction found throughout the run as you nail each obstacle and platforming section that youve practiced countless times. Bearing this in mind, sonic callus is the solder game that appeals best to players. That dont require much extrinsic motivation to just have fun. I mean sure there are plenty of unlockables and secrets to collect across all the levels, but focusing too much on those things will rob you of the intended experience and the enjoyment that it can bring. This is a game about constantly being better than your former self. About learning the shortcuts and executing the tricks, you need to bolt your way through these levels quicker than greased lightning and in this regard, sonic colors is comfortably one of the best 3d sonic games. As we said earlier, things often come apart. However, when you get pulled into one of the many 2d sections that are seamlessly strewn throughout each level, when sonic colors goes 2d, things usually slow way down and the focus turns to a more precise and careful kind of platforming. This is fine in theory, giving sonic brief stance where he slows down certainly introduces some variety to the level designs, but the problem is that the physics clearly arent tuned right for this kind of precision, thats being called for sonics inertia feels off and, ironically, sluggish almost Akin to donkey kong in the recent donkey kong country games, but again without the precision it takes some time to get to grips with sonics 2d controls, and while things do get a little better as you acclimatize, they never feel right.

These 2d segments are typically rather short before you get back on the road, so they dont drag down the overall experience too much, but this is one aspect of sonic colors that definitely could have used a little bit more love in the old development stages. Now, of course, everything up to this point could more or less apply to pretty much any 3d sonic game, but the big innovation that sonic colours brought to the table were the wisp power ups. These multicoloured little aliens not only serve as the core of the blood, but they also each have a different temporary ability that grants sonic new mobility options when he presses the r button or whatever button is what youve specified. One wisp, for example, turns him into a drill that can quickly bore through special sections of the ground that lead to new collectibles and pathways, and things like that. Another turns him into a spike ball that can stick to walls and allow you to reach places that you wouldnt be able to otherwise, which is a good none of the abilities, radically change the way you play and theyre only really used for a few seconds. At a time, but the wisps greatly, aid in making the level designs more complex and, more importantly, more interesting youll, be unlocking new wisps, pretty much throughout the entire game and theyre retroactively added into older stages, meaning that theres almost always another path for your secret. That youll need to come back to later once you get the right wisp under your belly.

Now this wouldnt be an ultimate release without some new bells and whistles, and thankfully sonic colors doesnt disappoint in this regard, either the most notable new addition is, the integration of large coins scattered throughout the levels that can be collected and later spent on new cosmetic customizations. For the old sonic boy, you can change things like his shoes or his boost mode aura, and there are quite a few options for each category as well. Similarly, there are also some optional races. You can participate in against metal sonic that lead to even more unlockables, and i am genuinely pleasantly surprised with how hard those are. This customization aspect certainly wont appeal to everyone, but we rather appreciate how it adds just a little bit more content and rewards for those that, like to collect things. The last major addition is a new wisp called the jade ghost, which gives sonic the ability to fly and phase through walls. Some levels have been tweaked to better accommodate this frankly broken ability, but it mostly functions as an easier way of accessing some hard to reach places. It overall feels like a nice addition to the gameplay loop, even if it doesnt particularly shake things up all that much but then, if it did it too much, would it really be sonic colors at the end of the day, presentation is probably the area where sonic Color stumbles the most as it feels much more like an enhanced port of the wii rather than a proper remaster.

Unlike other consoles, sonic colors only runs at 30 frames, a second on switch, although it is mostly stable and the graphical improvements feel overall, fairly minimal. Nothing in the game looks bad, of course, quite the opposite, in fact, for gorgeous courses like sweet mountain or, indeed, the best one of them all planet wisp. The issue is simply that it feels like more could have been done to showcase the improvements that the hardware evolution over the last 10 years has brought at the end of the day. This is more of a sort of a short hop than an actual proper jump. Similarly, the new remix music leaves a lot to be desired. The original soundtrack is still present in most levels and sounds just as good as ever, but the new versions that are present sound different just for the sake of being different and thats, not always a good. In most respects, then, sonic colors ultimate wont wow you with what it can do with the switch hardware, which feels rather disappointing. Considering the opportunity sonic colors ultimate is a well executed revisit of a high point in sonics long career. Most of the quality here stems from the content of the original, rather than the new additions and tweaks for this re release. Things like the jade, ghost and extra customization options are absolutely welcome, but by no means game changing and the musical and graphical improvements are minimal. At the end of the day, though, this is still a well performing portable version of a classic thats.

Arguably, all that it needs to be wed. Give this one a recommendation to anyone who has yet to experience sonic colors, as this is certainly the best and easiest way to try it out on a nintendo platform. If youve played the original and youre a fan of it wed still say its worth, a punt youll still love this game on switch, but just be aware that this isnt the massive overhaul of what came before it Music. You have reached the end of the review, and that means its time for alexs personal thoughts. My friend and ive got a couple when i first started playing this switch version. Im not gon na lie like the the first couple of acts and everything im so brutally familiar with they kind of just blitzed past me, i didnt even pay attention, and then i went on to starlight carnival and im, not gon na lie. I was a little bit deflated and i just i just wasnt enjoying the game as much as i thought i would, and i think thats, because i dont like starlight carnival, because then i went on to sweet mountain and i was like oh boy. Yes, this is what i was looking for, maybe its just me, but starlight carnival just doesnt excel for me, sweet mountain, though that is a damn good series of levels and thats. The sort of thing is when this game is done right, its done really really right, but yeah theres a few areas where it doesnt quite shine properly, which is a bit of a disappointment.

But the highs are significant and they are wonderful and i had a really really fantastic time playing it. I did notice some issues with the frame rate here and there mainly on planet wisp, not exclusively, but mainly there and theyre relatively minor, and maybe its just that ive got im a little bit more sensitive than mitchs, which is fine, but it was nothing major. You know, i think at one point in the intro to um the first planet wisp level. It was like really quite choppy at first, but then it immediately just kind of went poof, and that was only in like the first few seconds, which isnt technically even really gameplay, because you start running from the start. As i mentioned, as sort of as an aside in the uh in the main review, im really really pleased with the metal sonic um with the metal sonic stuff, because i i kind of thought, oh, you know, is it just going to be kind of easy? You know what its bloody not like. I went through and i thought ill just you know ill just do this level. I know this level well and i lost i lost pretty damn significantly and it it wasnt like. I had a great run or anything like that, but yeah you know youre not going to be able to just kind of like bash your way through them. Youre gon na have to understand the level youre gon na have to know your stuff and thats really really good id definitely recommend this game.

Its got a few rough edges here and there, but its not enough to sort of drag down the overall experience.