You know growing up. My childhood was really not the best, and most of my best memories were not spent on the playground with the cool kids. They were spent in my room playing this game. While you were collecting signatures in your yearbook, i was collecting those buzz cola, collectible cards yeah. I never got all those cards seriously. Look at this one yeah six year old me really has the hand eye coordination to get to that anyways. What better way to do justice to this game than to remake it. The first thing i need is access to the map. Now i could technically remake the entire map from scratch, but you would need a team of like a hundred people. I only have three friends and im, including my mom as one of those friends so thats, just not enough people, but i found a program called ninja ripper and this program attaches to games and then dumps all of their art to your pc. So i tried it and no, the ripped files were okay, but loads of stuff was missing. I just couldnt get this to work, so i had to find a better way and then i stumbled upon lucas cardellini in the evening feeling, like caffeine, grab a red bull im on my chair im gon na play vice city before i do coat my hair. While talking a jack, but if i exited skype, i aint coming back im talking now, aside from being an excellent singer, it turns out this guy created a tool for opening the map files and you can even export them as obj which unreal engine can use.

So i exported all 14 pieces of the map into unreal engine and now, finally, we have the original map and we can start to remaster it. After 20 hours of grawling work, i managed to enable rtx just kidding. I just clicked this check box here and now. The map looks a lot better because of how nice, the lighting and shadows are, but one thing that still looks atrocious are the textures get a look at this or this or even this? This is not something you can fix easily. Contrary to what csi cyber may show you, you cannot just enhance it. Can you enhance it? Can we enhance this? Can you enhance it well, thats second hand. Now, with the team of artists, i could remake the textures, but again im just one guy theres, hundreds of textures. I just need a smarter way of doing it, but suddenly i got an idea. One of my favorite youtubers two cliques, philip, has been posting lots of videos about upscaling photos using ai. Well. What if i could do that for the textures in the game, so i bought a copy of the tool topaz gigapixel ai. I feed all the textures in. I re import them and well. I will just let this donut king sign speak for itself, but the ai didnt really do so well on other textures. The road, crosswalks and pavements still looked really pixelated and crap, so i basically created these ones from scratch.

In photoshop. Now, im, not an artist, i probably didnt do the best job on this, but its definitely a step up from this. Finally, i purchased a bunch of stylized trees and i placed them throughout the level much nicer looking so now, after a lot of work, we have a map and it looks a lot better thats, the scary bit done and now im in my element were on to The coding well lets try get a character in the game. Music for animation were going to use the advanced locomotion pack, because you get tons of really awesome, animation features and it just looks sick. But how do i transform this character from a blob of blue play? Doh in tahoma, well, i have to find a home remodel online. Well, that was actually pretty easy, except we have one problem: the homer model isnt compatible with the advanced locomotion pack. Now i would ask a fellow new zealander to help me out, but since new zealanders havent discovered computers yet or fire, i had to hire a swiss artist named alan allen, sent homer back and now im able to use him with the pack 18 years later and Homer is once again running around, but this time with advanced animation and ray trace, graphics. If i could meet six year old reuben and sit down and show him this, i think his head would explode. I also decided to add first person because well, why the hell? Not Music Music to make the ui i needed to figure out how to rip the ui out of the game, and what i figured out is because the ui in the original game is actually 3d.

I could rip it using the same tool that i used for the map. I also upscaled the ui with topaz gigapixel and i mocked up the basic ui, but i had a problem i needed to animate the ui and unreal. Engine 5 is missing the keyframe button, but i found a solution make the animations in unreal engine 4 and then you could just copy and paste them into unreal engine 5. and when i found that workaround i felt like i had 5000 iq. So apparently it does not take much to stroke. My ego but anyways. The mini map is just a camera floating above the player and it feeds into the ui and thats pretty much the ui. I kept it. Super simple didnt. Do too much fancy stuff with the ui Music? Before i do vehicles and missions, i wanted to just do some easier stuff and i decided to do the buzz collar collectible cards. The cards just have an invisible sphere and a customizable name and icon, and when the card is taken, we play a ui animation and there we go now. I just place the cards throughout the level. One last problem, though, is that when homer takes the card, he needs to say stuff and he needs to lip sync now to do this. I use git amplitude and then i basically feed that into homers mouth and now i can play audio and the characters will do a super basic sort of lip sync to the audio.

Oh, that was too easy. I can sell this on the internet. That was too easy. The coins use almost the same system as the cards, but with some edit code to make them chase the character like in the original game to make homer attack. We play a kick animation that i found on the miximo website and then, when the kick extends fully, we deal damage to whatever you hit, and this means i can now add, crates and vending machines, and when these are dealt damage, they will spawn a bunch of Coins and eventually be destroyed and ill also add. Smashable props, like trees and later on, well be able to smash these with the car as well. The ac vents use a trigger box area that adds an impulse to the player. You can customize the direction that the air vent launches you, and now we can access our poos secret, rooftop garden. The gags were such a pain to rip from the original game, but i did remake a few of them and they use a basic interaction system that i created and then do some custom behavior when interacted with and well be able to use this interaction system later. On for vehicles and talking to nbcs, we only come out to go to church, ripping the original music and sound effects was a pain, but thanks to another tool made by lucas along with ffmpeg, i was able to get the sounds into unreal engine 4.

Music. While unreal has used physics for physics in the past unreal, engine 5 uses epics, new chaos, physics system and so im using chaos for destruction and for vehicles. The only problem is, it is experimental, so its not exactly perfect but anyways. I basically ripped the buggy vehicle from one of the example projects, and then i modified the style to make it like the classic simpson sedan. I would have loved to have the simpsons sedan remastered, but it would have probably cost around two thousand dollars, so the car is pretty much the original from the old game, but with some upscale textures and nicer, shaders ive also hooked the car up to deal damage To different things and ive coded the first person mode into the car as well – and this is a pretty cool moment in the project because finally, we can drive around and explore and i added the gta style driving mechanics that let you do flips in mid air Too – and i had a dialogue lines for when homer crashes, i would love to build on the system more and add like a vehicle damage system and other stuff. But i think this is a pretty good place to stop ill. Add the phone boxes and the glass panes and let them support my destruction system and the phone box currently just spawns a family car, as i didnt have time to remake the car selection ui. My main goal here is to remake the first mission out of the game called the cola caper, where homer is soon to get ice cream from the shop.

I used my narrative quest editor to lay out the quiz logic and then had to code the mechanics. The first thing we need for the quest is npcs, so i basically used the same logic that homer uses, but i added a basic dialogue system to them as well. Arpu and marge each have their own dialogues in the quest. Homer has to enter the kwik e mart and talk to aapu, but since the kwik e mart is actually a separate level, i had to rip the secret level from the game and then create a teleporter that teleports you into the kwik e mart interior, which i Put under the map Music, i made a pretty crappy ai vehicle system and only ripped three vehicles from the game, but hey at least we have some basic vehicles driving around which gives the game a bit more life to it. If i continue the project, i would love to make a proper ai vehicle system. Oh and lets not forget the duff blimp, because its pivot point is the center of the map. A rotating movement component will slowly rotate the blimp making it pretty much fly around and, of course, i had to install the nas system on the blimp as well hit the boost kid. So after a very fun week, developing this game im pretty much ready to call it a day. So heres a look at the finished demo. If you want to try the demo, it is on the patreon.

The link is in the description for that as well homie. Somebody ate every dessert in the house. I need you to run to the store and pick up some of that ice cream with the miniature pies in it. Well, it must have been one of our kids, probably milhouse, Music, Music, Music, um Music. Give me a cola and i need another bucket of ice cream with mini pies. What happened to the ice cream with many pies your wife bought this morning? Well, i probably ate it. I dont remember stuff too good Music. I have freezer burn on my beard: hey guys its homer here, uh reuben, just wanted me to say that you should subscribe. I remake i mean he remakes popular games.