Ubisoft, Tom Clancy’s Ghost Recon, Tom Clancy ’s XDefiant: Exclusive Developer Interview | Ubisoft [NA]
Players around the world can head to playxdefiant.com to sign up for a chance to play. Early. And PC players in the US and Canada can start playing as early as August 5th.. But until then we got some more details for you right, now. I’m joined by two very special guests., First Kim Weigend producer on Tom Clancy’s X, Defiant. Kim. How are you I’m doing? Great. Thank you. And Mark Rubin executive producer on the game. Mark, thanks so much for joining us.. Thank you for having us., So I want to get into things.. I want to get into some of the details, because this is a new look for Tom Clancy.. Can you tell us a little bit more about this direction? Uh yeah, you know, so we wanted to make a game that had at its core a strong expectation of quality around gameplay.. So you know movement aiming shooting et cetera. all needed to feel, grounded and realistic, but also smooth and reactive., And we felt that that matched up really well with the Clancy universe.. But we wanted to bring a very different take on the attitude that is, I would say, normally associated with Clancy., And I think you can even see that in our title., The the X Defiant logo is really uh in a a kind of irreverent and rebellious. Take that we think flips, the normally serious Clancy vibe. So tell us a little bit about what kind of game X Defiant is At its core X.
Defiant is a really fast paced arena, shooter with a reasonably fast time to kill.. It should be very familiar to all players of the genre., And so you can jump in quickly alone or with friends. You can go into it with a very competitive mindset and really test yourself on that front.. You know one of the number 1 things that I want to say about the team and the game is that uh we’re just here really to make a game that people enjoy playing. And that’s it really. It’s, literally that simple. We want the beginning of this game’s Life to be very humble and focused on being transparent with our community and have them be involved in evolving the game.. I don’t think we want to have any features or parts of the game that we won’t talk about with our community. And there’s. No well. Maybe the next game will have those improvements, as we want this game to last for years. We’re not going to abandon it and go off and make another game after this one launches. Uh, we want to be dedicated to our community. We’ll, make some mistakes, but we Hope the community will trust us enough to know that we will always own up to those. And we will always work to fix them as fast as possible., Because, again, at the end of the day, we just want to build a game and a community that people Really want to be a part, of.
Ah., That’s great, to hear Mark.. It has me very excited.. Now I want to get a little bit into gameplay, specifically that video we just saw. Kim. We got a look at some of the factions coming to the game.. Can you tell us a little bit more about them? I can., So our factions are our class based gameplay.. We have four factions that we’re showing off currently.. The first is the wolves from Ghost Recon. This is our tank based class., So they have higher health than the other factions and they have abilities that are shield based.. We also have two factions from the division.. The first is the cleaners, our fire based high DPS assault class, and we have the outcasts, which is our healing, uh faction.. And finally, we have the echelon, which is from splinter cell. It’s our support faction.. They are all about hiding information from the enemies and giving more information to your teammates.. Now our factions have some key elements.. They have passive traits, they have an ultra and they have the freedom to choose from a number of different abilities that will change the moment to moment gameplay.. So, on top of all this, we also have Defiants, which are the characters that you can select within those factions., And every defiant has a set of skins. So you can really customize what your character looks like when you play.. Now, all of these, your defiance, your faction, your abilities, your load outs.
All of that can be adjusted and changed when you respawn in our game., So you are not committed to a loadout as soon as you go into a match., You can change it pretty much. Every time you respawn. Now this adds a lot of depth to our gameplay., But I should mention that gun play is still the key.. That is what will make or break the win or loss for your match., And I think the final note is we’re going to continue to add to this roster of factions, defiants abilities, loadouts, and we really want to hear from you all the people who are going To play our game, what you want to see., Oh Kim, that’s, so great to hear. That’s awesome. Mark I want to ask you now tell us a little bit about the different maps and modes coming to X, Defiant., Uh Yeah.! I can give you some details: too. Uh, but let me first talk about the maps because I love what our team has done. Uh. I really love our maps.. Not you know. Not only do they play really well uh, but each map is interesting and full of character.. They are all really unique in beautiful locations., And I think this is an area where our quotSnowdropquot engine really shines. And, as we start seeing all of the maps for launch and beyond. I think you’ll see that we’re pulling inspiration from many different games. Pretty much. In the same way, we did with our factions.
Now for some details in the upcoming closed test, we’re going to have 10 maps available. That will be divided into seven standard arena maps and three linear maps. And then for modes. We’Ll have three different modes for arena: maps., That’s domination, ringleader and upload., And then for the linear maps. We have two modes. Escort and zone control., So we wanted our first modes to be very familiar to people, but also show that we can play with the formulas., And so we picked these modes to give players uh. You know a variety of gameplay styles., So we have a mode for people who like objectives. We have a mode for people who, like a TDM style of play, uh we have a mode for people who want a more competitive, higher risk style of play, as well as the two linear modes for people who, like uh, a more progressions style of gameplay. And It’S, you know it’s our hope that at launch there will be a good amount of variety in both maps and modes., And we plan on bringing new maps and modes on a regular basis throughout the life of the game. That’s awesome.. You know, I love everything. I’M hearing.. You got plenty of diversity in factions, maps modes, all anchored by good gun, play. That’s. What I love to hear. Kim. Can you tell us a little bit about the team that’s making the game? Of course I love talking about our development team.
Um. So we are led by the Ubisoft San Francisco studio. Mark and I both work at that studio. And we have a team with just incredibly diverse backgrounds and experiences in game. Development. Now we’ve built this team of industry veterans and we have a lot of experience in making first person shooters.. But on top of that we have a number of production processes that are helping us get this game to a point that we’re really proud of.. So we have things like feedback loops and iterations that we do very quickly. We play our game every single day and it is so fun. Um And it’s. Just helping us find the fun and really emphasize that as we develop this game. Now I will give a shout out.. We have teams all around the world it’s, not just Ubisoft San Francisco.. We have tons of other studios, helping us out and a big thank you to them.. We could not get this far without you guys and we love the journey so far and we’re really excited to see where this goes moving forward.. So we’ve worked really hard on this game. We’Re really proud of it. We think it’s really special in the first person shooter genre. And we can’t wait to continue building it with you, all. Oh., That’s awesome.. I personally know I can’t wait to get my hands on it. And if you can’t wait to get your hands on it either you can head to playxdefiant.
com and register for a chance to play early.. The first close test takes place August 5th and is open to PC players in the US and Canada.