Uh it’s called the meta human creator, we’re gon na look at the trailer and then i’m gon na open unreal engine and then we’re gon na we’re gon na we’re gon na test it i don’t know if we’re gon na test it properly, but we’re gon na See here we go i’ve only seen a picture, i haven’t seen a trailer, it could be one of many yo or i could be the one. I could be an architect, those eyes. Look great, you create the narrative. I am human. I feel like i’m watching detroit become human right here, um, similar graphics, to be fair, but so we’ve got a custom creation station here for characters right here. Look at all of these options, we’re going through already. Oh, i mean i mean this looks incredible already doesn’t. It the hair, the eyes all the important parts, the skin quality and texture character, creation just got so much easier change, all the little bits and bobs as well. All the features really make it your own. I can’t get over when it zooms in on the eyes. It looks more real than my eyes wow, even the way it reacts with the lightning, not lightning, but the way it reacts with the lighting. There is incredible as well. Oh, you know what’s so good about this. Coming this year, um we’re gon na watch the other trailer as well. What i’m gon na say is so good about.

This is the fact that, literally like, like say, you’re great at just like coding and and putting together the game and you’re good with the blueprints and stuff like that, but character creation is where you you sort of fall short. You know, that’s, not really a thing. You’Re not got that artistic flair in that that sense or whatever, for whatever reason you know, people focus in on their skills and different things, um. You will no longer have to sort of ask someone else to do this or pay someone else to do this. You can now use this meta human character creator to create your characters in unreal engine. Ah, this is, i am a meta human. The next generation of digital human powered by unreal engine metahumans are high fidelity digital characters created by you, the user on our new content creation platform, metahuman creator. This is awesome. I am fully rigged fully rigged ready for animation and motion capture, allowing you to work in context with everything, running, live and unreal engine. My motion works seamlessly on other characters. I have eight levels of detail and have been tested on a wide range. Look at the emotion in the face man. I have eight levels of detail and have been tested on a wide range of hardware platforms from feature film to mobile. If you’re interested in learning about my animation, rig or high fidelity deformations built on control, rig the new strand base hair system via the groom component or how everything is tied together and animated in sequencer, then have a look under the hood in this project.

This is just a glimpse of things that come and that’s it so they’ve rendered that that’s that’s that they’ve rendered. I think i think that it’s linked to the to you can you can link it to they’ve, got like a face. Rig uh technology to unreal have put out. I do not remember the name. Look i don’t make games or anything okay like, but they there’s. Definitely a rig they’ve got set up, i’ve opened the project right, which means basically you’ll, be able to do the talking and stuff and then you’ll be able to match it to the model and then cut scenes as well and just general cgi stuff for like um. You know filmmakers people use unreal for a lot of things. Uh has just been incredibly advanced now this is on my pc. My pc is pretty decent. We’Re gon na have a look i’m just gon na press play. I just opened the project yeah texture streaming over pool whatever i’m gon na click build quickly. Uh lights, blah blah blah the following levels are hidden yeah, whatever just just continue to build it, build it up don’t. I trust it i’m not going to be able to look under the hood properly here, because i do not know what i’m doing in unreal engine i just like having it. I just like having it and trying to learn it bit by bit, but um whatever man build, it just build it just we’re just going to see.

I just want to see how it runs in comparison to the render uh. I i i just want to see how it runs this is. This is a mind blowing invention in my idea, uh there’s, similar things you can get for unreal uh, but none to this quality and this is actually made by them as well. So what we’re gon na do is i’m gon na press play right here. Let’S have a look we’re gon na see, give it a sec. I am a metahuman. The next generation of digital human powered by unreal engine metahumans are high fidelity, the way she’s blinking and everything the user on our new content creation platform met a human creator. They’Ve pulled that straight from somebody talking to camera, ready for animation and motion capture, allowing you to work in context with everything, running, live and unreal engine. My motion works seamlessly on other characters. I have eight levels of detail and have been tested on a wide range of hardware platforms. It runs just as smooth to mobile if you’re interested in learning about my animation rig or high fidelity defamations built on control rig yeah, honestly it has. It has to be linked, like there’s, no way they’ve just animated that in that’s that’s incredible, i don’t know what i’m looking at with all of this stuff. Can i make it do something i want to test it out. I don’t know what i’m doing enough to test it out, but this is cool man.

Just look at this. Look at it when it just like just works seamlessly. I am a metahuman seamless, next generation of digital human powered by unreal engine it’s almost freaky, now look i’m, not saying this is this. Is this this isn’t like when i was going crazy about the when i thought everyone in the ps5 event was cgi? I still think everyone in that ps5 event was cgi, but it’s just that’s another story for another day, but this is. This is definitely current, gen level right here, um, maybe even next gen, i don’t know i am a human, the next generation of digital human. She said she’s next gen, what about when they start their robo revolution. This is all very detroit. Becomes human, but yeah that’s incredible so you can just go in. You can create your character as as as as well as you like. You can put in as much time as you want to making it look custom. You can just throw it straight in to all of this in unreal, and then you can just have effects that just come out like this once you’ve once you’ve animated it all and put in the right sequence. I am a metahuman, the next generation. The fact is running like this on, my pc is tripping me out massively meta humans are high, fidelity digital characters created by you, the user i’m, going to try. I need to, i think the next video needs to be me trying to talk and getting it.

So it’s me in this i’m going to do some research people anyway, it was meant to just be a reaction to the actual. You know technology trailer, but i thought seeing as i’ve got unreal, it’s let’s, give it a let’s open it up and see what we can do technology these days. Man technology these days anyway, as always like share, subscribe all that good stuff. Look after yourselves look out for each other and if you haven’t seen the important announcement, a video that i put out earlier then go ahead and click that i know it’s two videos in one day, but you know what sometimes that happens. Man, that was a quick video. This is a reaction. I know you love the reactions. A lot of people join from reactions. I want to know what you think is the coolest part about this. All of the did i wish this was actually allowing us to mess around with the controls, but that’s going to come later. You know this is just so. You can see how it actually works and stuff, which again is pretty cool. You can click on all of this. Can i change i wish i could change the hair and stuff. I really wish. I understood this more. I don’t know why i opened it. I just wanted to. I had to see for myself man what we got under animations.

https://www.youtube.com/watch?v=WvqrgvUcKb4